/*
* Copyright (c) 2006-2007 Erin Catto http:
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
// The pulley joint is connected to two bodies and two fixed ground points.
// The pulley supports a ratio such that:
// length1 + ratio * length2 = constant
// Yes, the force transmitted is scaled by the ratio.
// The pulley also enforces a maximum length limit on both sides. This is
// useful to prevent one side of the pulley hitting the top.
// var b2PulleyJointDef = Class.create();
// Object.extend(b2PulleyJointDef.prototype, b2JointDef.prototype);
// Object.extend(b2PulleyJointDef.prototype,
import b2Vec2 from '../../common/math/b2Vec2';
import b2JointDef from './b2JointDef';
import b2Joint from './b2Joint';
import b2PulleyJoint from './b2PulleyJoint';
export default class b2PulleyJointDef extends b2JointDef {
    constructor() {
        super();
        this.groundPoint1 = null;
        this.groundPoint2 = null;
        this.anchorPoint1 = null;
        this.anchorPoint2 = null;
        this.maxLength1 = 0;
        this.maxLength2 = 0;
        this.ratio = 1.0;
        // The constructor for b2JointDef
        this.type = b2Joint.e_unknownJoint;
        this.userData = null;
        this.body1 = null;
        this.body2 = null;
        this.collideConnected = false;
        //
        // initialize instance variables for references
        this.groundPoint1 = new b2Vec2();
        this.groundPoint2 = new b2Vec2();
        this.anchorPoint1 = new b2Vec2();
        this.anchorPoint2 = new b2Vec2();
        //
        this.type = b2Joint.e_pulleyJoint;
        this.groundPoint1.Set(-1.0, 1.0);
        this.groundPoint2.Set(1.0, 1.0);
        this.anchorPoint1.Set(-1.0, 0.0);
        this.anchorPoint2.Set(1.0, 0.0);
        this.maxLength1 = 0.5 * b2PulleyJoint.b2_minPulleyLength;
        this.maxLength2 = 0.5 * b2PulleyJoint.b2_minPulleyLength;
        this.ratio = 1.0;
        this.collideConnected = true;
    }
}
